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Futuristic VR City for the Oculus Rift

Futuristic VR City for the Oculus Rift
AT&T contract project for internal use at their Dallas, TX conference.
Created in just over 4 months.
Modeling and texturing in Maya.
PBR texture maps generated in Substance Painter.
All assets and game experience set up in Unity.​​​​​​​
Futuristic VR City for the Oculus Rift
Published:

Futuristic VR City for the Oculus Rift

Published: